I want to improve my skills at 3D Modeling, Texturing and Animating.
I'm currently working off this Concept Art by David Revoy : Chaos & Evolutions.
This is my High-Poly WIP. I'm currently concentrating on her Clothing and Accessories.
I will be modeling her Chest, Arms and Head separately.
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Sculpting her face is just frustrating, so she's stuck with her balloon head for now.
Moving on to a Battlemage.
Did a little work on the face, and I'm trying out fur sculpting. I'm happy with it is now, any C&C would be appreciated! (The fur your seeing is roughly what the final would look like, I just up-resed it and sculpted a little more as a test to see how it would look)
model
I'm still relatively new to Human anatomy, and this is what I've been doing for 3 days. Tweaking her based off the critiques I get from fellow students and instructors.
I know their are a lot of areas I need to improve on, but be as candid with your C&C please!
Also did a Hand Painted Wood study today...
Texture is composited from Normal, AO, Curvature and some layer adjustments.
https://www.youtube.com/watch?v=-kRm_x-eJvA
https://www.youtube.com/watch?v=oAIxp5pPJEk&t=158s