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Substances don't change resolution output

polycounter lvl 10
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dzibarik polycounter lvl 10
I've made a graph for a weapon with base materials and some weathering. When I import into Unity it allows me to change its resoltion but nothing changes really - it's the same 256 pixels. The graph uses baked occlusion, normal map and color map nodes.

what can cause this problem?

edit: also this old problem which I've ignored because I've buit static textures only - if I plug in 2k textures into material blend node it stays 256 even if it's relative to input.

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