I've made a graph for a weapon with base materials and some weathering. When I import into Unity it allows me to change its resoltion but nothing changes really - it's the same 256 pixels. The graph uses baked occlusion, normal map and color map nodes.
what can cause this problem?
edit: also this old problem which I've ignored because I've buit static textures only - if I plug in 2k textures into material blend node it stays 256 even if it's relative to input.
Replies
Be sure to specify an "Absolute" size to your bitmap nodes, and a "Relative to parent" size to the node just after each one.
One more thing - for some reason if I insert a graph in some other graph I can't change its size at all - no matter if it's relative to parent or absolute. I should research this too...