Hey there, first time posting here.
I am hoping to get as much feedback as posiblle on my new project. I'm creating a dragon (/wyvern) that will be rigged including a muscle system (by Nick van Deursen) and animated (by Ralph Palmer).
The image below is a model I created for concept purposes, it will be loosely based on this but I plan to make quite a lot of improvements and I am redoing the model completelly.
I am currently trying to figure out the wing and back anatomy, pretty much anything can still change at this point design wise. this is what i have so far:
Currently the back legs resembly dog anatomy but I'm not sure about it, dinosaur type of legs might fit better?
I'm not sure about a lot of things so any type of feedback is welcome!
Replies
First you need a blockout of the skeleton and you then need to know the inserion and origin of each muscle. Just give it a try!
@YarridHenrard Maarten Verhoeven is awesome I was already aware of his tutorial but thanks!
Update
I did some quick overpaints in PS for the head, I could use some feedback.
And you don't sound critical at all, I greatly appreciate it!
update: blocked out some spikes and horns in 3D.