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Trangulation of terrain mesh

polycounter lvl 14
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Axcel polycounter lvl 14
Heya,
I am sure there was a topic like this years ago, couldn't find it.
I want to get to know more about proper triangulation of a mesh, pros and cons. Especially of relatively flat surfaces. In case of environment terrain there is also vertex paint thing.

I prepaired 3 different triangulation examples.
d1TmEjE.jpg
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