Hi everyone, I've written another tutorial on how to use ShaderMap 3. This tutorial covers how to photograph a static object and produce a normal map from those photos using ShaderMap.
The basics of the tutorial are as follows:
- Setup your camera to take static photos of the object.
- Photograph the object four times each lighted from a different direction.
- Bring the photos into ShaderMap 3 using the Normal from Photos template.
- View the results in real-time and make changes to intensity.
To read the full tutorial:
Normal Map Photography | ShaderMap 3
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Thanks for looking and if you want to learn more about ShaderMap 3 please visit:
http://shadermap.com
To see what's new in version 3.0.4 checkout the docs page:
What's New | ShaderMap Docs
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