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HandGun Need Critique

Hi guys,

I just recently created a low res version of this handgun that I've modeled. Some of the pieces like the trigger and the little parts at the top of the gun are separate meshes. I'd appreciate some feedback on the topology from the pros, if you would like to do a markup feel free that would be awesome :thumbup: :

29l1jic.jpg

Replies

  • billymcguffin
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    billymcguffin polycounter lvl 11
    The high looks pretty solid, although I would say your edges are too sharp and wont bake well into a texture.

    For the low, I would separate all of the moving parts, such as the slide and safety switches, etc. As it is, it would be impossible to animate. Also I would spend fewer polys on small details and beveled edges, and more on the larger forms and curves. The side of the frame where all of the switches are looks like it could use some attention and the handle maybe could use some more roundness.

    What's your polycount on the low?

    edit: also do you have any reference we can compare to?
  • JoshWilkinson
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    JoshWilkinson polycounter lvl 9
    +1 from billy. you absolutely need to separate the frame from the slide from the chamber. The way you have it modeled now makes it inapplicable for game use.

    And it's probably more difficult to UV anyway?
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