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Seat of Wisdom UE4 Environment

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Jaik vertex
Hey everyone!
First post in here because this is kinda the first 3D thing I have done worth showing since I primarily work in 2D.

For the last couple of months I have been taking Dan McGowans' Robotpencil mentorship in 3D Environment Design. I went into it knowing basically nothing about 3D, maybe 20% of the terms used, and barely knowing my way around zBrush and Maya. From there Dan - I'm not going to say nurtured, because thats too gentle of a word.. - kicked my ass until I managed to produce this.

All in all I am fairly happy with it.Theres still tonnes of things I would like to change, but its time to let this one lie and move onto the next one. But I would be thoroughly pleased if all of you here could tear it to shreds so I know what to improve and focus on next time.
Jaik_SoW_HeroConcept.jpg

Jaik_SoW_LevelConcept.jpg

Jaik_SoW_Shot01.jpg

Jaik_SoW_Shot02.jpg

Jaik_SoW_TrimSheet.jpg

Jaik_SoW_Hero3D.jpg

Replies

  • Spoon
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    Spoon polycounter lvl 11
    Looks great already! A little late for the throne room challenge, unfortunately :p
    If you consider optimization as well, you should keep your alpha textures on a separate sheet, as you force every single texture in the environment to have those calculations when keeping them in the same one. Just in case you were not aware :)
    I really like those jet engines next to the throne!
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