Hi!
I did my first normal map in 3DS max, But it turns out like this when i apply it to my lowpoly. How come?
Note: There were some red dots appearing when the normalmap were being created
First image is from 3ds max and there you see the model(far right) getting its purple color.
Second is the normalmap itself (why white colors)
Thanks for the help
Replies
Well, I dont know if this is a good result. Have succeeded or not
1) the normalmap "picutre" has a white background. All other normalmap pics I have seen has been the normalmap of the object with a purple background.
2) The object itself, gets purple, when I apply the normalmap to it. Is this wrong? I thought that normaly they stay the same color but just get the details from the Highpoly model. This made me think of the reason for the outcome; red parts was highlighted when the normalsmap was rendered.
Thanks for telling me that it was too unclear! dont know if it is clear still :P
I can recommend looking into using xNormal though, very efficient and free, and it would probably fix both of the problems you mentioned.
As for the normal map showing up as the diffuse, I'm not sure to be honest. Try attaching any map to the diffuse and see if it fixes it, might just be some sort of preview thing.
Make sure you are at the 'Parent' level of the material when you apply it to your object. If you are in the normal bump section it will come out like that. There is a button in the material editor that is 'go to parent' click that until you can't click no more, then apply the material.
In your baking options make sure the background is set to 128,128,255.
If you do a render the purple thing does not appear, because it's just a preview of your normal map only.
This happens if you press the button to preview map without exiting the normal map window. Use the "Go to Parent" to return to start and click preview map again.
edit: Quack got it earlier than me, just saw it