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MAYA: multiple meshes in one UV map. How?

polycounter lvl 4
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tekkoontan polycounter lvl 4
hey guys i need help with this. i cant get any tutorials on it from googling.

thanks in advance!!!
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Replies

  • CharacterCarl
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    CharacterCarl greentooth
    If you REALLY don't want to merge them together, you could do the following:
    1. Export a UV snapshot of one of your meshes (inside UV Editor->Polygons->UV Snapshot)
    2. Create a material on your 2nd object which uses the UV snapshot image file as a color texture.
    3. Open up editor an enable "Display Image". Voil
  • CheeseOnToast
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    CheeseOnToast greentooth
    It's not clear what you're after. You want the two meshes to share a texture? Just assign them both the same material. You want a UV snapshot of both objects' UVs? Just have both selected when you take the snapshot.
  • m4dcow
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    m4dcow interpolator
    If you select both the meshes, you can do whatever operations you want in the UV editor. Unfortunately, if you want to use the layout function to layout the UVs from multiple meshes it only works on a per mesh basis, and will give you overlaps.
  • illbleed
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    illbleed polycounter lvl 6
    Shift click both meshes, and in UV editor make sure to take a snapshot while both are selected.
  • CharacterCarl
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    CharacterCarl greentooth
    m4dcow wrote: »
    Unfortunately, if you want to use the layout function to layout the UVs from multiple meshes it only works on a per mesh basis, and will give you overlaps.

    As I recently found out, you can actually perform 'Layout' on multiple objects without haveing them overlap, which makes the process even easier:
    GuLQSt9.jpg
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