HI...
I've been modelling an army trailer and am beginning to wonder what the best process will be for painting, baking and making game ready? (sorry, I should think this has been asked a thousand times)
For example, I've modelled the wheel in maya to a very high level of detail. Im planning on taking it into mudbox to paint it and sculpt a few dents and scratches etc. Should I bake the normals and diffuse in mudbox, take it back into maya and then rebake it back down to a lowpoly version there? This seems a little long winded.
Ive seen people take high subd sculpts in mudbox and bake bake down to the original level1 model, but I would like to bake to a totally different mesh from that I've sculpted on.
thanks for any help
Nick
Replies
Have your high poly as one "file" then take it to a sculpt program and put dents etc in it. Then you reduce the original high poly model (the one without sculpt) to a low poly, this because its easier without the sculpt stuff on. Then you use the sculpt model to bake the details in to the low poly Im a beginner as well...but this is what I learned so far
thanks guys