I am just some artist, looking for studio work, I'm not looking to hire, I'm not looking for freelance...
In these two posts, I'm told I'm shitting on people's carpet by posting in the wrong sub-forums, I can't find it, please help grandma.
*pinches your cheek* (your face-cheek)
While we're at it, could a Mod pretty-please delete these two posts to remove my clutter?
http://www.polycount.com/forum/showthread.php?t=156402http://www.polycount.com/forum/showthread.php?p=2339380#post2339380
I must be going crazy because I cannot determine which of the
Work Opportunity sub-forums I'm supposed to post under.
So I'm looking at the options:
-
Full time/Part time work (In-house, paid job opportunities)
This forum provides a place for PAID job postings. This means fully established companies looking to hire staff for a full/part time employment with benefits.
I'm not a fully established company, so NOPE?
-
Freelance Job Postings
This forum is for companies or individuals looking to hire video game artists for compensated freelance work.
I'm not looking to hire freelance artists, also NOPE?
-
Artist Looking For Freelance Work
This forum is for video game artists looking for compensated freelance work.
Ah ha! I am a video game artist, BUT... I am not looking for freelance work, maybe NOPE?
-
Royalties or Post-Launch Compensation Work
This forum is for individuals or independent teams looking to contract artists where compensation is based on royalties of their product or post-launch compensation.
Royalty work? Like AFTER I do the work? probably NOPE.
-
Unpaid Work (General requests, mod teams, niche projects, etc.)
If you're looking for something for free (models, textures, mod help), post your request here. This forum is for mod teams looking for artists and unpaid requests.
Work for Free? NOPE!
Love,
Grandma KP
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Replies
The first sub-forum you posted, is where studios list their open positions, look there for something that interests you and apply.
Should be very possible for you to find something fairly quick
Also adding "Looking for work" in you signature cant hurt.
And, I mean, I will be applying to companies I'm interested in directly, once I pull together a package for them but, in the meantime, I'd like to throw out a net, in case there are companies I don't know about that might be interested, ya heard?
I hope you're right about finding a job quickly, I'm having a hard enough time finding the right forums to post in.
Gimmie da link!
I noticed you posted on twitter, so I retweeted that, maybe it gets some traction.
Also you could try facebook, not sure where else really.
so about that sub-forum...
http://www.polycount.com/forum/forumdisplay.php?f=45
Nope, that was the second time I tried. My post is there at the top titled, "Looking for studio work".
I'll bring it up when I get home and perhaps get it changed.
I like this idea, a lot.
I'm positive recruiters browse these forums and hell, I'm often asked if I know of any good [insert role here]s that I could recommend and that'd definitely be a place I'd sniff at.
Industry is weird.
I can not like grandma, halp!
I thoroughly enjoyed all your posts lol also, sounds right to me pyr.
And could be a quick way of getting your name/work out there to companies you might not know exist, without having to rewrite and personalize clich
unless it's applicatons for a specific position that needs filling that get reviewed in a kind of formal process i've seen it more often that they ask around internally for recommendations and approach people directly. especially when projects come of the ground step by step. also departments may be looking well before there are any official adverts and they might do these as a last resort kind of thing.
the flood of speculative applicants is time consuming to sift through and from what i've seen there are so few in there that meet the qualifications, they probably get lost very easily in the sea of applicants. it's like all the graduates from all the art schools applying. everytime
btw. i agree about having a general looking for work forum and have people state what they are after!
This made me chortle.
And this is a bengal cat.
there're a few linkedin gamedev recruiter groups which in my experience are pretty useless, it's all mostly people you know in person pointing you towards a studio they know that needs/will soon hire artists,
and handing out business cards during meetings/conventions if you can afford travel or stuff is happening @ w/e you live at the moment.
gamedevmap is good as well, btw.