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Moltar polycounter lvl 7
I recently got my hands on a really helpful tutorial. It wasn't a "take me by the hand and guide me" tutorial but rather it was a time lapse with voice over. Anyway, my question is, would adding the finished model to my portfolio be ok, even though it was from a tutorial?

I got The Dozer Set from Eat3d.

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  • Stromberg90
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    Stromberg90 polycounter lvl 11
    I would say it's better to take what you have learned and apply it to a object of your own.
  • slosh
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    slosh hero character
    So it's just a dozer? I would say this is better than say an env tutorial but the main downside is that if a lot of people have done that tutorial, they know exactly what it looks like. Once someone industry related sees that you have a tutorial item in ur folio, it kind of negates it a bit. Plus your version has to be AT LEAST as good as the tutorial version IF NOT better to be considered useful. I would say if you can alter the dozer enough that it looks significantly different but just use the same workflow as the tutorial, that would be ideal.
  • Moltar
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    Moltar polycounter lvl 7
    Thanks for the feed back. You're right Dustinbrown, I guess im nowhere near ready to put a folio together yet, im still learning how to texture properly in photoshop and I haven't even started on PBR yet. As far as my modeling skills go, I can model most things I put my mind to but texturing is something I have little knowledge about.

    Slosh, My plan was the build the dozer from the tutorial and add in some of my own idea to make it unique, then once I learn PBR, I will texture it using Substance painter. I haven't seen anyone do that yet.

    I've only been making models for about 7 months now, I've come on well, but because I have no formal education like Uni/college I often see my progress being too slow or I miss out on really valuable knowledge :( Tutorials are all I have. Because of that, most of my models are left untextured, you can see a few here though my best ones are still wips and not uploaded yet. https://www.artstation.com/artist/rgm33
  • Jonas Ronnegard
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    Jonas Ronnegard polycount sponsor
    your hp's looks good though, you shouldn't have to be handheld trough the dozer tutorial, I'm guessing you want to learn about texturing more then modeling, then why not just apply the same methods to your own model?
  • gsokol
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    gsokol polycounter lvl 14
    Yeah I would refrain from putting tutorial results on a portfolio. If an employer sees that, they will wonder if can do the work expected of you without a tutorial for how to make exactly that. It seems like you get the idea of learning from them and applying it to your own stuff, but thats not going to come through to employers when they just see tutorial assets.

    Do like others said, definitely learn from them, and apply what you learn to your own ideas.
  • kanga
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    kanga quad damage
    I would say it's better to take what you have learned and apply it to a object of your own.
    This is really the way to stamp in what you just learned. Do a forklift,k and when you get lost go back to the tute for a refresh.
  • Moltar
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    Moltar polycounter lvl 7
    your hp's looks good though, you shouldn't have to be handheld trough the dozer tutorial, I'm guessing you want to learn about texturing more then modeling, then why not just apply the same methods to your own model?

    One reason im going through the Dozer tute is because my workflow is not very good I.e I don't understand the block out stage, medium, large and small detail pass and final pass, my workflow is nothing like this and I want to learn it. The idea was to learn from someone who clearly knows what they are doing.

    You're right about the texturing, that is the part im looking forward too the most in the tutorial, even though it's last gen, I just love the hands on approach that PS offers. After I finish this tutorial I plan on texturing my models.
  • beefaroni
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    beefaroni sublime tool
    Hmm. IF you want to learn more about modelling in stages, especially if youre working off of a concept, I think Chung Kan's Hard Surface Modelling for Production would be a better option.

    https://gumroad.com/chungkan

    But yea I agree with Kanga about doing a forklift or something similar to apply what you've learned to something else.
  • Moltar
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    Moltar polycounter lvl 7
    Thanks for the advice. I wont be adding the tutorial model to my folio, instead once I finish the tute. I will take what I've learn't and work on my own Bulldozer or as Kanga suggested, a forklift.

    I love this place :)
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