Home 3D Art Showcase & Critiques

My Projects: Sculpts WIP

Dredd
polycounter lvl 14
Offline / Send Message
Dredd polycounter lvl 14
Sharing a self portrait I did for class in Maya. I am now currently adding detail in Zbrush and will work towards then texturing it. It looks too symmetrical to me right now. Any feedback welcome.

Replies

  • PyrZern
    Offline / Send Message
    PyrZern polycounter lvl 12
    Don't worry about it being symmetrical just yet.

    What's its topology like ? It seems awfully dense around his mouth compared to the rest. Nasal bone seems off, and pretty wide nose. Transition between eyelid to eyebrow is also off. Do you use reference ? Get plenty more.

    Also not sure if you're familiar with face planes. Try to get that right first off. With lower subdiv level.

    4acbf69cc92f7ce1637296a3c6f68f4a.jpg
    b01828c39c2f1651d98757b5df930fe8.jpg
    42781af5b2444836c4021e00f446bd60.jpg
  • Dredd
    Offline / Send Message
    Dredd polycounter lvl 14
    I know this is late... years late but Thanks for the reference and your time
Sign In or Register to comment.