Hey polycounters,
I'am having some issues rigging a character because of the posing of it.
Basically, the legs are rotated (like duck feets) and are not straight down, they are opened a little bit.
The script that I made to speed things a little bit won't work, and even doing manually a lot of error are occurring because of the bones not being straight.
So, normally, should the rigger figure it out how to solve this issues, or it is the artist job to pose the character for rigging?
Btw, the character I'm talking about is a humanoid.
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