If you feel the need to practise this, then maybe you are making it too hard for yourself?
Below is literally just chamfered... if you are practising for more complex things, just make sure your support loops are consistent widths, and you can double them up for nicer edges.
If you feel the need to practise this, then maybe you are making it too hard for yourself?
Below is literally just chamfered... if you are practising for more complex things, just make sure your support loops are consistent widths, and you can double them up for nicer corners.
Thanks for the tips also learned a new word... chamfer.
The more soft your HighPoly, the more work you have to put in your LowPoly :-)
(When using the HighPoly without TurboSmooth and support Edges for your LowPoly)
Replies
Trying to get better hard edges.
Pretty much.
Below is literally just chamfered... if you are practising for more complex things, just make sure your support loops are consistent widths, and you can double them up for nicer edges.
Thanks for the tips also learned a new word... chamfer.
Max: chamfer
Maya: bevel
The Important thing to remember with hard surface modeling is to make sure your edges are soft enough so they bake cleanly.
This is a good reference that floats around from time to time
Just wanted to post this here.
(When using the HighPoly without TurboSmooth and support Edges for your LowPoly)