I'm currently doing this scene and this is what I've got so far,
Things to do:
-Finish lighting
-add better distant hills
-more vegatation
-clouds?
-dirt road or something for the foreground near the fences.
-more detail on the windmill, windows, doors etc
-improve textures on tools and such
I want to keep the scene simple though but I'm not entirely sure what else to add in besides what I've listed above.
Please provide your own thoughts, feedback, criticisms.
Replies
Are you working from Ref? Most of the windmills I looked at did not have a catwalk around the cylinder, I'd say you'd be better off working out your composition, nailing a solid block-out with some reference images to shoot for in terms of lighting/mood/atmosphere, and then execute.
Examples:
Good luck.
Thanks for the inputs.
As for you current scene, I'd see the grass is too big, you should think about creating a natural landscape before you even add the grass, just slap a grass-texture on there. The main thing with environments is that it's always easier to work Big -> Small. So you making tools is the wrong way around when you should focus on the bigger shapes and composition, making what you're looking at feel natural and nice.
So spend more time on terrain, the grass should be a compliment to the scene, not take over. The windmill should be the highlight, and the rest should in harmony.
(terrain and natural landscape, rolling hills etc)
There are major pitfalls when you're only working from one angle, it's way easy to make things look out of scale and not right. Because you're moving all objects in your scene to only work in that one angle.
So here is my current version of the scene.
The ground I thought looked better as sand (??) like I was looking at the edge of a dutch coastline or something, the one you have there is very flat looking and quite unusual colour.
The clouds are a nice touch, but be careful to see that the lighting and sky colour match up with light seen on the clouds. Speaking of the sky colour, it looks like late day there but it doesn't seem to match the overall lighting seen in the scene.
I think you're almost there, if you fix these things up and add some subtle fog to your scene it should look pretty nice.