This is my first serious use of ZBrush after casually using Mudbox for a while. The reference is taken from the Metropolitan Museum of art's collection online. My goals here are to not only to learn ZBrush, improve my sculpting but my material definition as well. I will be going for photo realism. I am not sure how far to take the sculpt versus having the materials define the wear.
Getting into another layer of detail here. I'm not sure just how smooth and clean versus rocky and wobbly this needs to be. I'm making decisions as I go about what should be painting/generated as height information later or sculpted now.
It's a good start. I would have separated the stone and the metal into separate tools, now the place where they connect looks a bit muddy. You've also started sculpting erosion on the stone in the detail layer but that occurs only on the iron (oxidization).
Consider that the material that is the stone is very hard and brittle, you will have very little "soft" damage done to it, it's all quite contrasty.
The ring part is looking good though, allthough the part which is holding the stone in place is a bit thin. Do you have any reference for the inner part or are you just making that up? I get the feeling a pattern there might chafe on the wearers fingers.
So, if it were me I'd remove the current speckled oxidization damage from the stone, move that to the ring (like it is in the reference) and keep working on the hard surface of the stone as a separate tool. I'm not even sure what the other part is made of, is it acually metal?
Ah I see now, what I thought was iron oxidization was actually sand trapped between the ring and the glass. I would still make the glass and silver two separate objects, probably the sand too.
Depending on if you're going for a photorealistic copy.
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Here's an update. I'm trying to get better definition of the forms in there as I build it.
Here's another update.
Getting into another layer of detail here. I'm not sure just how smooth and clean versus rocky and wobbly this needs to be. I'm making decisions as I go about what should be painting/generated as height information later or sculpted now.
How far close to being finished does this sculpt look to you?
Consider that the material that is the stone is very hard and brittle, you will have very little "soft" damage done to it, it's all quite contrasty.
The ring part is looking good though, allthough the part which is holding the stone in place is a bit thin. Do you have any reference for the inner part or are you just making that up? I get the feeling a pattern there might chafe on the wearers fingers.
So, if it were me I'd remove the current speckled oxidization damage from the stone, move that to the ring (like it is in the reference) and keep working on the hard surface of the stone as a separate tool. I'm not even sure what the other part is made of, is it acually metal?
http://www.metmuseum.org/collection/the-collection-online/search/464788?=&imgno=0&tabname=object-information
It's glass cabochon in the center and silver for the ring.
Depending on if you're going for a photorealistic copy.