I was curious about (and couldnt find) a better way to import maps from substance painter to UE4. In UE4 it doesnt accept height maps, which I feel is the main reason this texture is feeling lackluster? Probably wrong.
I have tried to use a lossless file format to import it, which helped a ton, but still am losing out on a lot of detail(From being compressed?)
Any explanation someone could provide me with / other workflow to correct my mistakes?
The 1k texture in UE4:
The 1k texture in Painter:
Im not the greatest photographer.
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