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Padding bleeding is messing up my work :(

Hello,

After I export my textures sometimes (like right now) I'm having a problem with padding where the padding is bleeding into other UV islands.

Please take a look at the baked normal map from MAX to have an idea where the UV islands are.

wBRD0B.jpg

And as an example here is the roughness map exported from Painter. Padding is going on top of everything.

kOLjOb.jpg

hKx70n.jpg



And this is how it looks in painter before exporting:

biEiaq.jpg

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