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Unsure how to display a portfolio piece

polycounter lvl 5
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Cuboids! 64 polycounter lvl 5
Hi, not sure if this is the exact right section for this, but ah well. I'm trying to set up a model for presentation in my portfolio, but i'm not sure what the best way to lay it out is. I've got views from the front and back, wireframe examples, and a seperate pieces given its own highlight. I'm just not sure if it's the best way to do things. Thanks for any help in advance!

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    I usually try to contextualize the character model. Give it a "splash screen" like they do in League of Legends for a beauty shot. What you have right now is definitely decent for one page breakdown, but having a beauty shot of your character in some sort of context will definitely help. And then you can have additional pages of breakdowns, showing the wires and texture sheet.

    Are there any pieces of art you've really liked that you feel do what you're looking for? I'd really take a look at those, see how they compose and spruce up a single character model for display on a 2D image.
  • Bartalon
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    Bartalon polycounter lvl 12
    I see a lot of character artists pose their models to give them some personality, some even equip them with weapons or the like. T-Pose isn't bad but it couldn't hurt to go the extra mile.

    I would say, go look at the portfolios of people who inspire you and do it in a similar way. If you don't have any yet, ArtStation or Pinterest might be a good place to start.
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