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Normal Map Artifact or Marmoset´s Way of Shading things?

Basically some barely visible triangles seem to appear on my mesh in Marmoset and im not sure if its caused by my normal map which doesnt contain such sharp triangle error´s on the handguard.

unbenannt.png

Normal Map:

http://www.mediafire.com/download/oz5hujb4aczcmeu/Normal.tga


3Ds Max Project:

http://www.mediafire.com/download/olg2hkdb4g9c7lt/REAL_PROJECT.max

Thank you in advance! :)

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