Hello hello,
I didn't want to keep spamming with new threads every time I created something new, so I figured I would try and keep it contained to this one thread instead.
As usual, I always appreciate any feedback or advice I can get to help improve.
At the moment, I am working on creating these 2 sword from Diablo 3, but in the style of Pugui:
Here is what I have right now:
The colours just feel really off to me right now and I'm kind of struggling with it. I'm guessing it's too vibrant / saturated at the moment? I'm struggling to match the style, basically.
Replies
I also spent some more time painting in smaller details.
Hm...I think it still might be too saturated in some parts...
I started working on the next sword, the blade is way too metallic at the moment.
nice 1st try!
I think the style of pufugui is his clean and crisp textures which is something you could aim for. For example, the golden part of your sword looks blurry and you could spend more time improving the sharpness of your rendering. You can also increase the contrast to make your details stand out. Looking forward to your next piece
edit: found a good reference for the gold trim, wish I would've looked at this sooner
I put more work into the bottom portions of the sword today and did some changes to the geometry on the grip. Also went through the trim again:
[SKETCHFAB]b7662acd136c4916abd2312816a568d5[/SKETCHFAB]
[SKETCHFAB]ddccc2fa00174a85b09826a27ecae7fc[/SKETCHFAB]
Here's my sculpt so far. I have yet to add the tongue to it.
My feedback on the tongue is that perhaps you should avoid making it fully extended. What adds a nice essence to the concept is that the tongue has a very comfortable curvature in it, a line of action if you will so definitely incorporate that back into the sculpt. The details look fine so far to me although you've seemed to have kept it quite clean any way it's never harmful to comment to make sure you keep in mind that the organic feel to the mouth and the hard surfaced essence to it's outer shell should both be maintained so make sure not to extend the gums out too far from the chest.
Really nice start though, keep going buddy!
@Desmond
I made the tongue straight like that because I plan on rigging it later and having it straight will make that easier for me to do
I kept messing up on the metal so I began working in black and white instead:
Gonna start adding colours soon.
You'll find your own comfort zone with the pipeline but what you've done so far seems fine.
Some tips and tricks for a quick Cavity map is if you take the normal map, copy the red channel (emboss it by 0 degrees) and copy the green channel (emboss it by 90 degrees) and overlay the red over the green, collapse it and then overlay it on top of your diffuse, brings out some nice edge work.
Keep going
Gonna rig it and pose it next I think.
I got some really helpful advice and spent some more time working on the metal.
I posed the mimic and put it up on Sketchfab:
[SKETCHFAB]f621f33096fb419d8b66e3f225f46667[/SKETCHFAB]
in terms of the pose, maybe have one tongue higher than the other since they're both at the same level atm
Good point about the tongue.
I rotated the entire mimic to raise the tongue, lol
Nailed this one, good job!
I gotta think about what I want to do next now.
Not exactly hand painted, but I've been practicing my sculpting and trying to get a bit more familiar with PBR stuff, here's my first attempt at it:
I am using both a roughness and a metallness map. I originally had a bit of shine to the stone but it looked more like clay to me. I will give it a another shot and see if I can make it look any better.
Thank you, travisdreams.
I got some feedback and worked some more on it. The gold wasn't really reading as gold. Some slight changes were made to the albedo and I also tried putting in a bit of specular. Also toned down how shiny the stones are again, it just looks a bit weird before.
The pics were really tiny. I took a bit of liberty with the colours and stuff:
I will rework that. I am unsure what to do with the scratches though. Maybe just remove them completely?
Removing them could be fine too if you wanted a fresh-out-the-box look. But, having damage definitely gives it more personality and visual interest.
I did a super scribbly paint over to show you what I mean. These are totally subjective crits though, it definitely doesn't mean what you have is "wrong".