Yeah, Viewport Configuration, set default lighting to 1 light instead of 2. The 1-light setting keeps the light facing (nearly) the same direction as the viewpoint.
Yeah, Viewport Configuration, set default lighting to 1 light instead of 2. The 1-light setting keeps the light facing (nearly) the same direction as the viewpoint.
Hmm, I tried that and it didn't solve the problem.
A co-worker recommended changing the ambient light (rendering > enviornment > global lighting > ambient) to a dark gray instead of black. Works perfectly!
Hmm, I tried that and it didn't solve the problem.
A co-worker recommended changing the ambient light (rendering > enviornment > global lighting > ambient) to a dark gray instead of black. Works perfectly!
Thanks, that helped me too
I sometimes get helpful results with unchecking lights follow camera. Sometimes...
The reason is that by default, you have a light attached to the camera (when you don't have any placed light), and the phong shading works like that. Placing some lights in the scene would also prevent this.
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Hmm, I tried that and it didn't solve the problem.
A co-worker recommended changing the ambient light (rendering > enviornment > global lighting > ambient) to a dark gray instead of black. Works perfectly!
I sometimes get helpful results with unchecking lights follow camera. Sometimes...