I think you're having trouble with getting the profile correct. Here's some reference.
Notice how the mouth sticks waaay out from the face, and then slopes back inwards for the chin. On your model it looks like the farthest point on the face is the chin, but it should be the lips.
Also notice how narrow the front of the head is. Your model has big puffy cheeks, but real gorillas cheeks are sunken into their face.
I think you're having trouble with getting the profile correct. Here's some reference.
Notice how the mouth sticks waaay out from the face, and then slopes back inwards for the chin. On your model it looks like the farthest point on the face is the chin, but it should be the lips.
Also notice how narrow the front of the head is. Your model has big puffy cheeks, but real gorillas cheeks are sunken into their face.
Thanks for that! I needed a better side view image.
Replies
Humm... I think it might be starting to look like a gorilla what do you guys think of it so far?
From now I think you can start to move the vertex with the sculpt tool..
the default Blender viewport shading is pretty bad, so I suggest you to use ti script to have a better result in viewport too.
>>>LINK<<<
>>>description on BA<<<
Notice how the mouth sticks waaay out from the face, and then slopes back inwards for the chin. On your model it looks like the farthest point on the face is the chin, but it should be the lips.
Also notice how narrow the front of the head is. Your model has big puffy cheeks, but real gorillas cheeks are sunken into their face.
Thanks for that! Never knew about that viewport script.
Thanks for that! I needed a better side view image.
Starting to come alone nicely! Time to figure out the weird ears...
Last wip shot for to night. Time for some sleep.
Not quite so sure on the back of the head what do you guys think?
Not so sure but I think its coming along fairly well.
Gorilla proportions are weird
Nose is looking better! Who wants to be the first one to pick it?
Added the ears but ... Something looks off. No idea what it is.