For this sort of shape unfortunately you can't do much but add more and more and more supporting edges. Your poly count was kept low and I understand the urge to keep it low but to hold shapes like this you will need to go denser.
It is indeed a leaf though I am not sure how to model it on the cylinder, I assumed more edges would help but I am not sure how to restart modeling it, if someone could try to model it that would be awesome or at least tell me how to approach it, I used nonlinear bend btw
I would suggest first do that bendy leaf shape on a flat surface, rather than
straight on the cylinder, make sure that the outline stays in a flat plane.
When you finished with the leaf shape use a 'bend deformer'(in animation menu)
to bend it to the cylinder shape so that edges barely intersect with the cylinder,
and do a boolean union with a nice subdivision edge along the intersection line.
Make sure the cylinder and leaf has enough geometry before you merge them.
I'd say at least double your cylinder axis subdivisions.
I've found that in certain situations, 5 sided polygons can do a better job at subdividing than a quad and a triangle. Try cutting out some edges of your triangles to make 5-siders and see if that helps.
But I would also recommend what other people are saying about modeling a leaf on a flat surface first. You can always bend/shrinkwrap it into position later.
I would suggest first do that bendy leaf shape on a flat surface, rather than
straight on the cylinder, make sure that the outline stays in a flat plane.
When you finished with the leaf shape use a 'bend deformer'(in animation menu)
to bend it to the cylinder shape so that edges barely intersect with the cylinder,
and do a boolean union with a nice subdivision edge along the intersection line.
Make sure the cylinder and leaf has enough geometry before you merge them.
I'd say at least double your cylinder axis subdivisions.
That's one way of doing it at least.
I did not really understand how to use the boolean, I did bend a plane, thats how I made the current model, if you could share some pics, just to explain the basic workflow that would be amazing
I did not really understand how to use the boolean, I did bend a plane, thats how I made the current model, if you could share some pics, just to explain the basic workflow that would be amazing
Subdivide the plane a LOT more before bending it. Not afterwards. :P
Oh and you could also model the whole leaf thing on a flat plane, and then just bend it all to a cylinder, instead of modeling them separate and THEN merging leaf to cylinder. This might be the easiest way to go about it.
Also have in mind that Google/Youtube is your friend when it comes to answering these kind of questions
Replies
straight on the cylinder, make sure that the outline stays in a flat plane.
When you finished with the leaf shape use a 'bend deformer'(in animation menu)
to bend it to the cylinder shape so that edges barely intersect with the cylinder,
and do a boolean union with a nice subdivision edge along the intersection line.
Make sure the cylinder and leaf has enough geometry before you merge them.
I'd say at least double your cylinder axis subdivisions.
That's one way of doing it at least.
But I would also recommend what other people are saying about modeling a leaf on a flat surface first. You can always bend/shrinkwrap it into position later.
I did not really understand how to use the boolean, I did bend a plane, thats how I made the current model, if you could share some pics, just to explain the basic workflow that would be amazing
Subdivide the plane a LOT more before bending it. Not afterwards. :P
It's located in Mesh-->Booleans-->Union
This video actually explains it very well, should also help with your bumps you were having on your cylinder so watch it all. [ame]https://www.youtube.com/watch?v=7qe2MWrXGHo[/ame]
Hope it helps
Oh and you could also model the whole leaf thing on a flat plane, and then just bend it all to a cylinder, instead of modeling them separate and THEN merging leaf to cylinder. This might be the easiest way to go about it.
Also have in mind that Google/Youtube is your friend when it comes to answering these kind of questions
It worked!
The solution was indeed to subdivide the shit out of it before bending it, thank you