Decided to make a thread to post all my pieces and stuff I'm working on to put it all in one place. At the moment I'm working on my portfolio trying to get it up to scratch since leaving uni and working on some indie projects. Just looking for any critique I can get on my models as with my last project I received a great deal of help from the polycounters, thanks. So I thought I would continue posting my work as it's been fun and helps me get things finished
This is my next project, started with the scuplt, but need to work some more into the anatomy.
This is what I have so far still have quite a bit to do.
Replies
Did this awhile back for a 3D print but plan to brush the sculpt up a bit then paint and render the high poly.
In the meantime I've been working on another character for a project, all crit is welcome.
Things i've got left to do for the Highpoly:
- Work on feet
- Model Sheath and sword
- Model Spear
- Necklace
- Final details
[img]http://i.imgur.com/0kIdfs5.png[/img]
Work to do for High Poly:
- Work on feet
- Model sheathe and sword
- Model spear
- Necklace
- Go over final details (hair/clothes/skin)
- The line you have between the lateral group and medial group of forearm muscles seems a bit exaggerated. Even in most super fit women that form is still very singular or smoothed out.
- I would look at the size of the hands, they look a bit small to me.
- I would grab some reference for your folds to help bring in a better sense of gravity/direction.
- The edge connecting the Pectoralis major under the Deltoid seems unnecessarily sharp.
Still need to do a bit of modelling and some details added.
If there's anything else you guys can see that I can improve on let me know, you're advice is always greatly appreciated.