Finished!
I found some old tools in garage, so I figured - I'll make game assets from them.
I wonder what do you think, critique and comments apreciated
Here are few of them, I'll make some more later.
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And here's screen from UE4:
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I will say, the inside of the saw's handle bothers me a lot. Everything else is textured so nicely, but that one part of the model looks like there was no effort put into it. If its not meant to be seen, cover it up. If it is meant to be seen, put some detail on it!
Update:
Next: rake, shovels and pickaxe
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@Kyle KR - Thanks. Well... as you mentioned it I started asking myself this question. I somehow forgot to sharpen it, it's corrected now Also the sickle is more rounded
I plan to finish my collection roughly, and then I'll review all of them again, do some optimalizations and correct minor errors
Here's small hand pruner which we're using in my garden. I know there are few errors in some places as well as lighting information on texture, I'll correct it later.
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How they look like in UE4:
http://www.polycount.com/forum/showthread.php?t=117108
Anyway, I think I'm almost done. I'll do two brooms, do a review of each asset and it will be finished for now, maybe I'll make more in future. Pack will go to Unity AssetStore, I will also try to submit it to Unreal Engine Marketplace
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I think the problem with letting the engine triangulate is that sometimes it can triangulate your model in unexpected way. Which may result in wierd shading from normal map.
I love the amount of detail you put in the texture. Hand pruner is my favourite.
I didn't noticed anything wrong in engine, so I guess it's fine, I know that errors may occur when Ngon isn't flat.
Anyway here's lastest update, now I'll need to do some finishing touches before submitting it to Unreal Marketplace There are 20 diffferent tools, and they'll cost 30$
Now I'm waiting for response from Unreal Engine Marketplace
BTW, pack should be available soon on Unreal Engine Marketplace