I find this annoying that when i zremesh a sculpture and begin to subdivide it, while i smooth over pinching poles
http://prntscr.com/7z8n2j is there anyway that you can change something, so it doesnt happen when you sculpt,smooth on poles like these?
http://prntscr.com/7z8oig
is there anyway you can "turn it off" so these small bumps, doesnt appear when smoothing poles totally?
by the way, does this also happen to you guys? do you just ignore it or what?
Replies
This pushes the verts around in a slightly different way to the regular smooth and is good for smoothing out poles.
You can use the polish functions in the "deformation" tab in the tool palette. You can experiment with the different functions and also with open and closed circle. Open circle will try to maintain the forms while closed circle (a circle with a point in the center) will not.
To answer your question Mads I usually use soft touches with the trim dynamic brush, for me it seems to be doing the trick pretty well.
but i was just wondering, could you show the lowest subd of the zremeshed model that made those poles happen?
http://prntscr.com/7zwlfx
i really dont wanna loose the form of the sculpt when i smooth the poles with the "releasing shift smooth" option
there's really lots of options, in the end it comes down to practice and knowing which tools in the software can achieve the results you want.
but what do you people do? do you smooth the poles at last , when sculpture is finished.
because i don't see the point doing it while sculpting in sdiv or what?