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how do i reset the 'middle point' in MAYA?

polycounter lvl 4
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tekkoontan polycounter lvl 4
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help me with this guys, thanks!!!

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  • Skumtron
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    Skumtron vertex
    Select the object, Modify -> Center Pivot.
  • DireWolf
    See what mode you're in. You can double click the scale icon on the left, or hold down e and choose global. Then, you may need to move the cursor manually. You can do that but pressing insert key and now you can move it and snap it to the center.
  • tekkoontan
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    tekkoontan polycounter lvl 4
    Skumtron wrote: »
    Select the object, Modify -> Center Pivot.


    thanks, but no, i want the point to be on the floor in the middle
  • tekkoontan
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    tekkoontan polycounter lvl 4
    DireWolf wrote: »
    See what mode you're in. You can double click the scale icon on the left, or hold down e and choose global. Then, you may need to move the cursor manually. You can do that but pressing insert key and now you can move it and snap it to the center.

    hey man, thanks but i don't want to use the insert key to manually move the point to the middle of the floor. because when i press 'freeze transformation' and then 'reset transformation', it automatically moves the point to the middle of the floor. but for some reason, this piece can't.
  • Bartalon
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    Bartalon polycounter lvl 12
    Resetting your transforms is affected by your hierarchy, so if that piece in your image is a child of some other object with unfrozen transforms, your pivot point won't move to Origin.

    If you hate going all the way over to press the insert key, try the alternative of holding D and X then MMB dragging across Origin. The D key toggles pivot edit mode just like insert but it toggles back off as soon as you release the key. Holding X will force the pivot to snap to the grid.

    Alternatively just make a shelf button that moves it to zero for you. Code below.
    xform -a -rp 0 0 0;
    xform -a -sp 0 0 0;
    
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