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Low poly seams in Marmoset

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BlazeF triangle
Hey there,

For some strange reason in Toolbag 2 I get these seams along the character. They seem to follow the UV islands for the most part. I'm not sure what's going on, normals have been reset and are all facing the correct direction and where these seams are, it's one smoothing group. Any help would be great!

gob_seams.JPG

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