Hello everyone!
Going to be quickly, i've done, or at least try it, an Star Wars Probe Droid.
Here are the pics:
Ok, i would like some criticism!
And i have a question, i can't find a way to UV mapped
all this, any idea?
Thanks for watching and...
May the force be with you.
Replies
I´d say this shouldn´t be your final lowres mesh because it has many polies you don´t need.
Do you plan to use a normal map to get some nice round edges and so on?
And of course you can uv map ALL of this ; ). Why not?
Wow, i'm seeing that there are too many things that i don't know o.o
What else i could do to the model? You talked about making it more high poly, but for what? Sorry for being this noob lol I want to learn all those things. Any idea where to learn to make for example make round edges with normals? Or what to make with higher poly amount? Thanks, i really apreciatte your help
There are tons of good tutorials an breakdowns for this.
For example, have a look at one of my works:
https://www.artstation.com/artwork/revolver-ritchie-brink
The first images show the highpoly version, then you can see the lowpoly version and at the bottom the wireframe of it. The bolts and rounded egdes are not in the lowpoly mesh itself, but in the normal map (you see the lowpoly + normals in the last image)
We were just trying to make sure we were understanding where you were at on the project. THe wiki at top of page has alot of info
http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782
This tutorial series by Ben Bolton I think is a fantastic way to start off
Thanks you for all those advices!
I'll be looking to improve all that, i'm going to stop this project to make it better! Thanks! ^-^
Making the low poly version is because it's easier to texture? OR can he just use the highpoly model?
Other question, when you say make a low poly version and bake the normals does that mean that you transfer the detail of the highpoly onto textures and it will look like the high poly?