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Customizable Chibis

Preview_zpsoj7zi8fh.jpg
Previewtee_zpss1cksyt4.jpg

A simple idea, feedback is always appreciated!

I've always liked screensavers, especialy in the 90's when 3D was a brand new thing and
even texture maps hardly existed. Some of them allowed limited interaction
with the character walking around, or changing subtle elements.
It felt very surreal.

My plan would be to make a handful o fscenes, the first being a Japanese
cherry blossom tree, with Mt Fuji in the background but will
add Bloom and high saturation for a dreamy atmosphere.

The second scene was like "the spirit forest".



Characters would be such as, a girlfriend/boyfriend, pet,
or props such as skateboard, or things that have meaning.

The style should be simplified
so that human, cat, dog rigs + animations can be reused, and this
would keep the price in reach of average users.


It's still complete crap, I'm about to redo again,
Chibi's are clashing with Cherry Blossom tree,
which was more difficult than I imagined and also not to my liking.

Probably keep the chibi face
but give 3D geometry for the eyes and mouth, go more towards the
direction of pixar. That's still quite reusable while not having
to spend all day sculpting each character.

Replies

  • PrecisionClear
    Next step is to add shading and detail to the face, hair, and maybe clothes.

    Then animations.

    Will ugprade the dogs as well with mouths that open. Huskys. :)

    Then add animations.

    Finally, getting cell shader plugin so all elements including background
    will look like they belong in same scene.

    [IMG][/img]Preview4_zpspqlotwsn.jpg
  • Uberren
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    Uberren polycounter lvl 11
    This does not look chibi. There are still things that need to be maintained when working with chibi, otherwise it will just look like you made a mistake. My initial reaction was that you were calling it chibi as an excuse to avoid doing proper proportions. A lot of good examples of "chibi" can be found here:
    https://www.pinterest.com/search/pins/?q=chibi

    They appear much rounder / plumper than yours. The body is usually about 1.5 to 2 heads tall, sometimes even 1 head tall. The faces aren't as detailed as yours, yours is entering the uncanny valley for me at the moment. Try going a bit more simple with the face. Basically, I would get some reference and try and get the overall shape of your character down.
  • PrecisionClear
    Preview4_zpsorynmmfr.jpg

    Started out with an ultra low 700 tris,
    then went kind of chibi,
    and now decided I will do more anime with realistic proportions.
    Maybe from this point I should redo the whole thing in Zbrush.
    It really isnt much more time consuming than hand painting textures.

    Those chibis you posted do look cool though.
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