Hello , Is the first time I am sketching up a spaceship , I do not pretend to make it 100% perfect with all vertexes in the right place, its mostly a quick sketch to assemble a good shape and in meanwhile learn some todos and not todos whiole doing it ...
So I was wondering if you can help me on that one ...
I have started with an idea in mind but no handmade sketches or premade plans or any blueprint ... so I am a little trying this and that and see how it looks ...
My main issue now is I have no idea how to do a nice plating on the main hull that could fit the shape and eventually how to approach , making a goodlooking segmentation ...
SO I wonder if someone could help me make one or give me ideas on how to cut the shape to make a nice , well fitting and good looking plating ?
this ship should be a military corvette . Its 125 m long .
Here some pictures :
Replies
You can get some interesting results if you layer multiple procedurals with some masks. The procedurals don't require UVs, they're 3d textures.
http://www.neilblevins.com/cg_education/procedural_noise/procedural_noise.html
like paneling?
If you like Zbrush style brushing, another way would be to re-topo the ship hull into a simpler and mostly-quads shape, import into Zbrush, and carve away in there, then optimize it down and import back into Max for rendering.
http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/
http://conceptships.blogspot.co.uk/
Yes this ... But I am stuck on giving it a good paneling shape .