Hi) I wanted to make something for practice and had a weird idea to model something like a Game of Thrones themed shield, or maybe a small scene involving it. My initial aim was to make the shield highly damaged, with few arrows in it and place it on the edge of a cliff, so it would seem like it was abandoned in a battle, which ended badly for his owner, so this all will symbolize the downfall of the House of Starks.
Im in doubt about my normal map and the number of polygons. I guess 3019 polygons is too much, but if I want a model to stay smoothed, is it ok? As for the normal map, it was the first time I was working on a model with hard edges (they are hard here,right?) and I've read, that if the edge is hard it requires a split on the Uv and different smoothing groups, but I wonder if my final Uv layout is too scattered?
Design of the wolf's head is not mine, it was taken from here
http://melaamory.deviantart.com/art/Winter-is-coming-302375802?q=gallery%3AMelaamory%2F40861072&qo=1
Maybe it wasn't a good idea to repeat something, that is already made in 3d, but it looked so awesome, that I couldn't resist.
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Yes, in fact I haven't started making textures at all, except for the normal map, I only applied some default materials. Maybe the whole scene could have been customized better too, I haven't explored all the possibilities of Marmoset toolbag yet. At the first images that I've got, the model looked even more shiny, so practically all details were lost.
Realized, that the figure of the wolf might look like as if it was glued to the surface of the shield and that maybe it will be better to show how it fastens.
Maybe the situation with the iron rim became even worse, maybe it looks too messy now, but I've tried to make something like this:
Here is an alfa of the hammered iron stamp that I've extracted from ZBrush http://i.imgur.com/xoCXsmU.jpg?1
Regarding damages on the wolf's head, I've stuck with them a bit, can't decide should I make them with geometry or add only to the high poly model and then bake to texture.I hope, that the next time my changes will be more significant.
Thanks for the textures
My bad, I thought that was a wood texture on there!
Cheers!