WIP Recreation of a piece I did awhile back. Redoing alot of the modeling since it's pretty bad and adjusting tons of things to get it up to par and my liking. Cheers!
Zest 2.0 I like it!! Really awesome to see someone doing a reinterpretation of that old bastard
I really like how you are adding your own flair and I'd say to go even further and rethink some of things I rushed a bit, specially the railings, those could use a nicer design.
Anyways, looking pretty cool so far, can't wait to see where you will take this
Wow! Thiago Klafke! I can't believe it! I was really really inspired by your piece and how much amazing reference was out there on your wonderful work. If I can even do half as much justice as you did I will be a happy kid. Gosh I am so excited now! Thank you thank you for inspiring me!
Clinington thank you kindly, I am going to work really hard to make this special!
Wirexx yes it is based on the amazing thiago klafke's zest.
Morning all I hope you're having a good weekend. Here's the updates I got so far. I chose bricked tile to help offset all the metal and iron and I am hoping to offset it even more with the foliage and provide a nice tie in overall. I think I can get it if I keep working hard! Cheers!
Putting this one aside for now. Pretty happy with the way it turned out overall. Would love suggestions on things to fix for future purposes! Put me on the grill!
Foliage is great as always
One suggestion I will make is, if you're going to have this scene in UE4, it might be good to incorporate vertex painting to kill the repetetivens that might show up.
Keep going, mate!
Hey beard! Yeah I am actually trying to convert most of my scenes to marmoset so when I get marmoset toolbag with viewer I can upload my models. Thanks for the suggestion and kind words friend!
I'd either pull back the metalness on a lot of meshes or really brighten up the diffuse
If you're going full metal on a texture try to push the brightness on the diffuse to counter the darkening effect of the metalness (assuming you're using PBR)
Thanks Spiffy after taking some time away from it today I've become pretty dissatisfied with it. I rushed it too much for no reason at all and thought substance painter would do alot of the work for me. I'll be sure to brighten things up and put it into unreal engine and try to make it look more appropriate. Thanks for the insightful critique!
Update time guys. I think I've reached the limitations of my knowledge on marmoset, and it's probably not the engine I should be rendering a scene this large in but happy with the results so far and unreal importing didn't turn out the way I wished. So here's what I got. Hope you guys have a lovely weekend! Cheers!
Hey guys! Yeah the lighting has open bay windows on the ceiling as well as windows spread through out but lighting is definitely one of my weak points and my scene is probably too large for marmoset. At least for my laptops specs to handle.
Hey Warren thanks again for the critique yeah that makes sense as well I should take more thought into texture adjustments for it to make sense on the geo as opposed to looking cool or diversifying it. Thanks again!
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looking forward to this
Nice work!
I really like how you are adding your own flair and I'd say to go even further and rethink some of things I rushed a bit, specially the railings, those could use a nicer design.
Anyways, looking pretty cool so far, can't wait to see where you will take this
Clinington thank you kindly, I am going to work really hard to make this special!
Wirexx yes it is based on the amazing thiago klafke's zest.
Cheers!
One suggestion I will make is, if you're going to have this scene in UE4, it might be good to incorporate vertex painting to kill the repetetivens that might show up.
Keep going, mate!
Cheers!
If you're going full metal on a texture try to push the brightness on the diffuse to counter the darkening effect of the metalness (assuming you're using PBR)
But yeah, some paint covered metal would be nice
Maybe just some blue screens or something to let it look more scifi
Know what I mean? It looks overlaid without any regard to what the surface actually is.
Hey Warren thanks again for the critique yeah that makes sense as well I should take more thought into texture adjustments for it to make sense on the geo as opposed to looking cool or diversifying it. Thanks again!