Hi everyone.
I've been making characters for about 3 years now. I've been able to work on some pretty cool projects. The thing is I dont get steady work. I really want something more stable, like a studio job.
Anyone have any advice on how I can do to get into a studio as a character artist. In my work I like to cover a wide range of styles.
Also a critique of my work, perhaps tell me what level I'm at in terms of skill level and what I need to work on.
Thank you everyone
Link to my website:
www.terrell3d.weebly.com
I have more work on my artstation:
https://www.artstation.com/artist/terrell783
Replies
Great sculpts so far! Love your Blizzard fanart and those portraits as well. What stands out to me as something you could do to take your portfolio to the next level is to work on your anatomy. This is one of those artist fundamentals that I am not seeing your work. I would suggest taking some figure drawing courses, doing anatomy studies, drawn or sculpted, or doing taking a course in ecorche. The more you study the easier it will become. Even in creature characters we look for understanding of anatomy. You can still push and stylize cartoony or creepy creatures while maintaining some of those fundamentals for believability. Besides this, I would also recommend studying some traditional painting to improve your textures. Your portfolio is on the right track though, refine and polish and you'll get there. Keep it up!
The comments about your presentation are also spot on. I find its easier to see rather than tell so here are super ideas for attractive character presentations. You wouldn't necessarily need to make a reel but the content of these reels should give you some ideas. http://www.cgstudentawards.com/next-gen-gaming/soty-finalists-games?view=category
Cheerio!