So I have been looking at how do do a lot of different things in Zbrush. And i got cought up with trying to make a flower put like this:
I don't foresee that i will have any problems sculpting the pot and i don't think texturing it will be difficult either.
I am aware that the leafs don't look exactly the same at the moment. But thats because I am not sure how to solve the leafs yet. The dilemma is this.
If i use polypaint it is dependent on the amount of polys per leaf. And that becomes waaaaaay to many polys in total(my computer can't handle it). If i don't have many polys i can't have the res per leaf that i want.
If i use a fibermesh combined with micromesh i get the mesh results i want but then i don't have any uv's.
Using insert multimesh is the same. It doesn't carry the uv's.
If you have any other solutions i'm all ears.
In fact i welcome it.
This will become a game res mesh with game res textures in the end.
Thank you for reading thing and superthanks if you post a reply.