Home 3D Art Showcase & Critiques

What do I do after I create the normal and texture map?

I made a head model in Zbrush. In Maya, I made a low poly version with UVs. After that, I went into Zbrush, subdivided the low poly, used polypaint. Then, I used xNormal to create a normal and texture (polypaint) map. How do I see my result? If I want to see it in Unity or Maya, what do I do?

Replies

Sign In or Register to comment.