hi all, just started making a tuk tuk for my portfolio.
Here's the progress so far I'm modelling in Maya and planning on using Substance. I'm still unsure of how many textures it will need, I am incredibly excited to UV...
here's the final bake for the model, it's at 4k polys
the low poly wireframe
and the high poly model
I'm unsure as to whether its better to have the textures on two 2k texture maps or one 4k texture map, they are on two 2k at the moment. Any thoughts or feedback on this would be helpful!
thanks for the advice, I altered the windshield you were quite right it did need to be bigger
i've also been working on the texturing recently and adding in the basic colours and markings, going to try and tell a story with the markings like wron away at the edges where the driver gets in and out all the time, scratches where the boots hit the side of the pedals where he may ahve slammed down on the acceleration or brakes to hard etc.
below are some images of what i want the dashboard and seating section of the tuk tuk to look like: very dusty and dirty but well used, so there needs to be some evidence of use in that there will be sections where the dust is wiped away etc. Going to add more discolouration with yellows and browns to break up the block paint colours.
Replies
the low poly wireframe
and the high poly model
I'm unsure as to whether its better to have the textures on two 2k texture maps or one 4k texture map, they are on two 2k at the moment. Any thoughts or feedback on this would be helpful!
i've also been working on the texturing recently and adding in the basic colours and markings, going to try and tell a story with the markings like wron away at the edges where the driver gets in and out all the time, scratches where the boots hit the side of the pedals where he may ahve slammed down on the acceleration or brakes to hard etc.