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Maps list used in 3D

Paquette_e
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Paquette_e triangle
Hey guys!

Quick question here, where can I found a ressource to learn more about all the different maps that exist in 3D ? I'm starting to learn texturing with normal maps, ambiant occlusion, specular etc... And I would like to know more about them, how they actually work, in which casses for exemple you use the ''A'' map instead of a ''B'' map. How to make them, how to bake them etc...

I see a lot of these images on the internet and I can't really tell which one are what and why they use them.

Any helps? Where should I start?
I've looked at the polycount wiki but I'm more a visual guy, I need images to understand well...

Thank you!

Exemple:
ff9683da1eb4275437de55da2a060c91.jpg
ContactSheetFreeAll.jpg?token=F0E9A9CZFQC%2FCVOteHENyZG7CPc%3D

11882302296_0508eba371_b.jpg

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