I've been a hobbyist for some time now; at least a moderate amount of experience in zbrush, Unity, Maya, rigging, and so on.
With no kids or debt I'm planning on backpacking in foreign countries,
An equivalent to being a waiter at a fast
Food restaurant would be enough to
Satisfy at this point, though unlike
The previously mentioned occupation,
this is something I enjoy doing.
My preference is for hand painted low
Poly characters and environment, though
The first client wanted an ultra realistic
FPS assets. Hence the black Mac gun.
I was playing around with an idea of creating
A chibi style and for $30-100 service of creating animated characters, greeting cards, or even a generic iPhone game where such characters can be imported too.
As experience is gained I will always continue to aim higher but am wondering how can I use the current skills to be successful?
Also do you notice any glaring weaknesses
Or points to improve on?
I will start making daily posts here for motivation and to improve.
Replies
1. You don't have a portfolio. Maybe I'm wrong and you actually have one, but a forum/sketchfab is not the best way to showcase your work.
2. Your art pieces are kind of poorly presented. In some pictures I don't understand what is going on because of the noise and business of the composition and noisy textures. Oh and the distracting backgrounds they all have. Try to use Marmoset Toolbag 2 or Unity to showcase your work, instead of setting up a 3ds max Sky with the grey horizon as seen in your zombie piece.
3. I think you need a major overhaul on your hand-painted texturing, your lighting and your composition. They're not bad at all, as seen in the dragon piece, but your textures are too noisy and the gun textures don't look so realistic.
You shouldn't lose motivation. Keep making art pieces until you become very good, because right now a non-artist person can spot what's wrong with your art. I'm also learning and I think my art sucks a lot, but that gives me motivation to work harder to perfect it!
Thanks for the critics!
Actually, that's probably been one of my biggest setbacks is not interacting with the art community, which has been available this entire time.
I see what you mean about the gun and missing fundamentals. Marmoset and the profile are things I will begin to work on now.