Hey guys,
Just looking for some tips on an up-coming art test! 'My first one also'
Test involves creating a prop to mobile TRI budget requirements. Textures also to those requirements.
They also want to know the process of how i initially came up with the idea of that prop etc etc etc.
Just wanting to know from you guys if you have any tips on how to pass this test and leave an impression
cheers!
Replies
http://wiki.polycount.com/wiki/Game_Industry#Art_Tests
its just more the how i researched the approach to modeling a certain prop
why I chose that etc etc
just anything maybe in general that helped you guys get the job? even the smallest things to leave an impression
If it has an interesting shape that struck you, mention that. If it offered plenty of different materials, mention that as well. I think you get the idea.
Be prepared to talk about these things some more if you pass the test.