How your material set up? You need to multiply a vertex color alpha to get the alpha channel working(opacity slot). Also, you need AlphaColorOverLife. Maybe its just the ScaleColorOverLife now, I don't know, I haven't tried particles in UE4, but it was like how i described, in UDK. It should be the same or almost the same with 4 too.
multiply the texture(that goes into the opacity) with the particle color's alpha. Also, I think you must need that scale color(or alpha color, sorry I don't exactly remember how its called) thing in the particle
The Material is Transparent, but i cant fade it
I would like that this is some Kind of Light which fades In or ON and then it fades out or off.
And this all maybe in 1 sec.
For the material, make sure you're multiplying the particle color's alpha with the texture's alpha, then plugging that into opacity.
Then just use a color over time, or color over life block (whichever is more appropriate) in the particle system and animate the alpha curve from zero to 1 and back in whatever timing and smoothness you need.
Also the Curve is fine, isn´t it?
He fades, but not total dark and that i dont understand,because i give him 0.5 sec to be totaly dark. Now its more like Blue Police Light.
That timeline is in percentage of lifetime.
So the precise time it fades in at is 0.1 * lifetime. So particles with a short lifetime will fade in and out faster, and particles with a longer life will fade in more slowly.
The *right* value will be what you want it to look like.
If you have a constant particle lifetime of 4 seconds, and the fade in peaks at 0.4 then it will take 1.6 seconds to fade in. (4.0 seconds time 0.4 = 1.6 seconds)
Also, 0.4 and 0.40 are the same value.
Replies
Here it is.
The Material is Transparent, but i cant fade it
I would like that this is some Kind of Light which fades In or ON and then it fades out or off.
And this all maybe in 1 sec.
Then just use a color over time, or color over life block (whichever is more appropriate) in the particle system and animate the alpha curve from zero to 1 and back in whatever timing and smoothness you need.
that will fade your particles in and out.
Also the Curve is fine, isn´t it?
He fades, but not total dark and that i dont understand,because i give him 0.5 sec to be totaly dark. Now its more like Blue Police Light.
The Numbers in the Curve Editor for example : 0.10 means 1 sec.
I tought it is 1/10 of a sec....
Thanks guys..
Can someone explain the Timeline?
Does 0.10 means 1 sec?
Because when i set the Lifetime Min/Max to 4 seconds, and fadeout @ 0.40 i doesn´t work well.
So the precise time it fades in at is 0.1 * lifetime. So particles with a short lifetime will fade in and out faster, and particles with a longer life will fade in more slowly.
I will try to get it with a Lifetime of 4/4
Because now it looks a bit gradually
So is 0.4 the right Value for a Fade IN when the Lifetime is 4 min and max?
And to be clear : 0.4 not 0.40 ?
If you have a constant particle lifetime of 4 seconds, and the fade in peaks at 0.4 then it will take 1.6 seconds to fade in. (4.0 seconds time 0.4 = 1.6 seconds)
Also, 0.4 and 0.40 are the same value.
you may want to look over the documentation for Cascasde.
Also, there's a tutorial series here that may be of use to you.