Hi guys,I'm a 3ds max user and I need to learn Rigging,Skinning,Animation (up to date workflow) in order to have my character doing stuff inside unreal engine 4 (and in order to improve as a Generalist).
Thing is,I am in the blind about where I should start or what I should be learning. Like should I be using biped? Should I be using CAT? Should I be using some external plugin?Should I be learning programming & max script? Should I be doing something else I have no idea of?
I literally have no idea so that's why I would like you to tell me what's nowadays pipeline used by professional max users animators,so that I can tackle those topics in order.
Also,and maybe more important,there is an actual "Bible" for "animation for games in max" that I should be reading?
Seems to me like all the stuff I find online is fragmented or about Maya or about animation schools...I would just like a
BIG TOME with all the workflow structured and explained inside it,and I can't believe noone wrote said
TOME so far :poly122:
So...let me know if you know
:thumbup:
Replies
http://paulneale.com/tutorials.htm
His paid tutorials should be worth their prices, I haven't seen them personally but he's really quite knowledgeable.
http://paulneale.com/masterClasses/
Tech_artists.Org is a great place to ask rigging questions.
http://tech-artists.org/forum/forumdisplay.php?11-Rigging-and-Visuals
We also have a bunch of stuff on our wiki
http://wiki.polycount.com/wiki/Animation
http://wiki.polycount.com/wiki/Rigging