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Animating in 3dsmax - How pros do it this days?

polycounter lvl 9
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Marcus_Aseth polycounter lvl 9
Hi guys,I'm a 3ds max user and I need to learn Rigging,Skinning,Animation (up to date workflow) in order to have my character doing stuff inside unreal engine 4 (and in order to improve as a Generalist).

Thing is,I am in the blind about where I should start or what I should be learning. Like should I be using biped? Should I be using CAT? Should I be using some external plugin?Should I be learning programming & max script? Should I be doing something else I have no idea of?
I literally have no idea so that's why I would like you to tell me what's nowadays pipeline used by professional max users animators,so that I can tackle those topics in order.

Also,and maybe more important,there is an actual "Bible" for "animation for games in max" that I should be reading?
Seems to me like all the stuff I find online is fragmented or about Maya or about animation schools...I would just like a BIG TOME with all the workflow structured and explained inside it,and I can't believe noone wrote said TOME so far :poly122:

So...let me know if you know :):thumbup:

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