Hey guys,
I'm not sure if this topic has already been covered somewhere but I never actually learned some good tips about how to craft a good reel by using software like After Effects, Fusion or Nuke or whatever.
I've used a very simple approach in photoshop and movie maker but I always see a lot of interesting reels with a bunch of advanced effects like fading wireframes, camera movements, FX ecc
Does anybody know about specific technical tutorials (not the generic tips like "keep it short", etc) for a 3D artist wanting to create a reel?
I mean there are thousands of tutorials around but never found one for that specific case.
Many thanks!
Replies
Yeah I'm perfectly aware that you don't need to have shiny effects or transitions to showcase your work but it would be nice to have a basic grasp of how some things are done.
Hope the linbk helps.
[ame="https://www.youtube.com/watch?v=WIfbKFKHi5k"]https://www.youtube.com/watch?v=WIfbKFKHi5k[/ame]
Thing is it's been done in photoshop CC since it was quite handy
I'm all for simplicity and elegance but I was just wondering if anybody knew some fancy stuff :poly121:
I only show videos when it's something in-game, or something that has to be shown in motion to make sense.
If an instructor is telling you to make a reel, but you're not an animator or fx artist, then they don't know shit about current portfolios. Sure, make one to fulfill the course, but be sure to chuck it once you're serious about seeking work.
Important reads on the subject (I wish I had these when I started out!)
http://wiki.polycount.com/wiki/Portfolio
Hi Eric thanks for your precious tips.
Although my reel, even if static, beginner-like, simplistic and poor actually got me my first 2 freelance gigs here in London. The first one I didn't even sent it but has been found. So I'm actually quite positive is always good to pack things in an easy "play" button. But I come from a traditional background so obviously that's just my humble opinion. I'm sure the game industry is different.
Mine was just a curiosity about some "techniques" and not about the utility or the generic structure of a reel
But if you still want to learn video fx, best bet is to seek out video editing sites.
Also, d/l videos with fx you like and go thru them frame by frame to figure out what they've done, and how many frames they did it in.
yes I'll be looking into some After Effects or Fusion stuff. Maybe the second one so I have a bit of vfx compositing going on
Unless its a big environment (flythroughts are awesome) or you need to see the object in motion I really see no point to a reel, a static object spinning around does nothing for me.
Tl;Dr
If film is where you want to be then maybe you are better off asking this question on a more VFX orientated forum?
Thanks guys. Even if my question was way simpler and with no pretense at all: I was just asking for a bit of technical advice but it's clear that it got entangled with the desire of expressing opinions about "the nature of a reel and its purpose", where I've already formed a certain kind of idea and it's for me now working.
I feel we're now going out of my original simple topic but I completely respect the advices and thanks for the feedbacks again!
If you post examples of video fx you like, I bet people could offer ideas about how it was done.
Trial and error.
On youtube there's cgbros which have a huge collection of showreels and the likes. From modeling to animation to tech art.
https://www.youtube.com/user/TheCGBro
Should check that out.