Hello everyone! So the other day I splashed out and got Substance Designer and I've had a couple of evenings to really play with it,I thought I'd start off by making a sand texture as I found myself recently attempting to make beach textures (poorly). So here's my first substance texture. Critique obviously welcome.
Will start with the graph, the lower left chunk is a switch node for 7 different variations so what you're seeing is just one.
Hi cool I can't wait to get into sub/D/P but I have yet to enjoy it.
Anyway I like it, it looks like sand I just thought it could use some variation in color so I typed on the image exactly what I thought it could use.
Basically some variation helps, do what you think works best for your designs.
Keep making more stuff like this and perhaps if your up to it share it so once I get into sub/d/p I can learn quick enough to both start helping others and progress in my learning, anyway thanks again for sharing.
Thanks! It does look quite nice with a more red tint to it. The good thing about substances is that it's so easily tweakable in a non destructive workflow! I plan on making a Corrugated metal texture next to get into the PBL workflow.
woah - would you mind sharing how you created those ripples :O ?
I've been trieing to do that for a while and havn't foud anything that performed this well :O
I used line generator node, blurred it a bit, inverted, warped with a simple noise a few times, directional warped by itself a few times along with level tweaks. Another blur over the top using a noise as a mask to break up the lines a bit. I was quite pleased with the result. I'll try to grab a screenshot of the messy graphs later when I get a chance.
Would appreciate any feedback on this one, first pass of a mud attempt! I'm not overly pleased with it yet but hopefully people can point out how I can improve it.
Cool new textures, totally agree with the comments and critics already mentioned.
I played with 1 of the textures for the hell of it to see what can be done quickly and photoshops Auto corrections really surprised me, I used that image as an overlay as a saturation to get this look the other bits I did I included in the image.
Hope it helps i don't know how to replicate these settings in sub d/p hopefully you can.
Thanks, it has been helpful, I've been tweaking the texture over the weekend and it's looking a lot better, when I get home I'll post another image. I'll be posting up the corrugated metal later today as its on my work machine as well as the sand. I'm still trying to get the albedo on the sand more believable which is hard to do on such a small scale.
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Anyway I like it, it looks like sand I just thought it could use some variation in color so I typed on the image exactly what I thought it could use.
Basically some variation helps, do what you think works best for your designs.
Keep making more stuff like this and perhaps if your up to it share it so once I get into sub/d/p I can learn quick enough to both start helping others and progress in my learning, anyway thanks again for sharing.
I've been trieing to do that for a while and havn't foud anything that performed this well :O
I played with 1 of the textures for the hell of it to see what can be done quickly and photoshops Auto corrections really surprised me, I used that image as an overlay as a saturation to get this look the other bits I did I included in the image.
Hope it helps i don't know how to replicate these settings in sub d/p hopefully you can.
Was working more on the sand texture again today and I'm coming up with some realistic looking albedo! Will show off tomorrow at lunch.
Update on the sand. You can't really see but there is a slight specular on the odd grain here and there.
https://www.artstation.com/artwork/lNP5o