Hello everyone!
Been following HellJumper´s tutorial on YouTube:
[ame]
https://www.youtube.com/watch?v=zCMt-jfDgC4&index=1&list=PLzlajL8QNj1L7GHJ1FhLDxJRN-TC4GssC[/ame]
I imported the "sniper_reference.smd" model and worked from that head mesh. But after I parent the hat to the bone structure, bind it to "bip_head" and assign the polygons - it all seems perfect inside Blender:
But when I export it as SMD file and preview it in TF2´s "Cosmetics" - it is misplaced:
I have re-done it several times, but the results are always the same! I have apllied rotation, scale and location to 0 as in the tutorial and done everyhing right. I even tried with another model of the sniper and yet it didn't work!
So, anyone know the problem?
Replies
Yes, it does move with the character, even if it is slightly loose with a delay and goes through his head with some inches, before going back to start position. So it must be something with the binding after all I guess?
Yes I did!