Hi everybody, I have a question about the 3d artist roles in the games industry. Basically, I don't know where I should draw the line about the job roles 3d artists have and what work falls into what category. The roles I hear the most are generalist, environment, and character artist obviously there are more but these seem the most frequent.
So, for example, what discipline would handle a humanoid statue? I could see reasons why it would fall into every category, so where do I draw the line?
I might come of as stupid for asking this but I really can't tell so if someone could elaborate on this I would be thankful. Thank you beforehand.
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That being said. If you require to elaborate it further, you can categorize it in terms of modeling, texturing and rendering as well.
Some studios do break down and specialize their staff quite a lot, others don't.