Home 3D Art Showcase & Critiques

Aspiring 3D Artist in search of portfolio critiques!

AverageAce
polycounter lvl 7
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AverageAce polycounter lvl 7
Hey guys!

I would like to thank you first and foremost for visiting this thread, even if just for a second! I recently graduated from the Savannah College of Art & Design (SCAD) with a BFA in Game Development and I'm trying to refine/add to my portfolio as I apply for jobs like crazy! If you have some spare time and wouldn't mind helping out a fellow 3D artist, I'd be immensely grateful for any and all critiques, compliments, or criticisms you might have to offer so I can continue to improve! :)


Here is the link to my online portfolio: www.carterburn.com


Thank you so much for stopping by and thank you again for any feedback!

Replies

  • pixelpatron
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    pixelpatron polycounter
    The images dim to a darker version when I mouse over them....I'd suggest removing that since it obscures your work.
  • Deforges
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    Deforges polycounter lvl 11
    Hey Casey,

    You have some really nice work on there. Presentation is 90% of your portfolio. I would recommend making some more stylized renders of your textured work. The clay renders don't highlight the quality of your modeling skills.
  • BradMyers82
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    BradMyers82 interpolator
    Very awesome work man. Only crit is the head for your character doesn't look to be the same quality as the rest of your stuff. I imagine you are more of a hardsurface guy. Maybe consider giving him a helmet and forget about the organics for now? Anyway, I think you have a lot of talent, nice stuff.

    Also agree about the hovering over images and it tinting, not a good idea honestly.
  • AverageAce
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    AverageAce polycounter lvl 7
    The images dim to a darker version when I mouse over them....I'd suggest removing that since it obscures your work.
    Deforges wrote: »
    Hey Casey,

    You have some really nice work on there. Presentation is 90% of your portfolio. I would recommend making some more stylized renders of your textured work. The clay renders don't highlight the quality of your modeling skills.
    Very awesome work man. Only crit is the head for your character doesn't look to be the same quality as the rest of your stuff. I imagine you are more of a hardsurface guy. Maybe consider giving him a helmet and forget about the organics for now? Anyway, I think you have a lot of talent, nice stuff.

    Also agree about the hovering over images and it tinting, not a good idea honestly.


    Thank you guys so much for the feedback, this is all great! The dimming is fixed now. I am indeed a hard-surface guy, haha. Thank you all for the kind words as well!
  • Nuclear Angel
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    Nuclear Angel polycounter
    I like your stuff. Just remove all the "WIP" text, as it makes nothing look like it is done. I wouldn't know if it is WIP or not, so just keep it with a title.

    Also I would remove the show more button, as off course I want to see more, I am on a portfolio site ^^ Gimme more!
  • AverageAce
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    AverageAce polycounter lvl 7
    I like your stuff. Just remove all the "WIP" text, as it makes nothing look like it is done. I wouldn't know if it is WIP or not, so just keep it with a title.

    Also I would remove the show more button, as off course I want to see more, I am on a portfolio site ^^ Gimme more!

    Roger that! Good call. The show more button is just there to keep the page from taking forever to load. The shots are pretty high res so I didn't want anybody to have to wait too long.
  • GrungyStudios
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    GrungyStudios polycounter lvl 8
    Nice artwork and solid web design imo
  • beefaroni
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    beefaroni sublime tool
    For the deep siege assets, I almost didn't click on them because I thought they were just going to be high poly models.

    I would replace that image with one of the other ones that show a fully textured part of the scene (either the first one or one of the lower images).

    I agree with Nuclear Angel that the show more button could be removed. I found it a bit annoying to have to click "show more" after every image on that asset page.

    Ideally, for images, you should use the Photoshop Save As > for web and aim to have images that are no larger than 500kb each @1920x1080. That way you can load them all at once super quickly.

    Solid work overall though
  • pior
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    pior grand marshal polycounter
    The images on the first, "portfoio" page did not load for me at all. I then went on to click on the "project" page, which led me to believe that you only had two images on your whole website. Only on my second attempt loading your site did I realize that I was supposed to scroll down in order to reveal the pictures of the first page.

    I would strongly recommend you to get rid of all this "dynamic" web behavior to make sure that everything loads like regular images do. I like the sleek and simple visual identity of the page, but the overly complicated implementation ruins it at the moment.
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