Hey guys. I've been trying to create some tubes and later add some surface alpha in zbrush, but the problem is that I just can't figure out how to make it with even quads, so that my uvs and alpha won't warp. It works alright if the cylinder isn't bent at ~90' angle, but what if it is? Is there any way around it? The form is basically this:
which results into something like this
And then it stretches my textures/alphas in the red area in zbrush. I tried path deform cylinders and just creating from splines. One way ensure that every edge loop is equally spaced, but kinda hard to guess where to put loops and even if I already have evenly spaced loops on a less bent tube, I usually need to move them and that creates warp still. Maybe this is impossible and I want too much. I guess I can just remesh it in zbrush or whatever to create even quads for alphas, even if not perfectly. Still, will be nice to know.
Any help is appreciated. Thanks.
Replies
You still get some triangles though